Move
Clamp
water

Type Effectiveness
- normal1×
- fighting1×
- flying1×
- poison1×
- ground2×
- rock2×
- bug1×
- ghost1×
- steel1×
- fire2×
- water½×
- grass½×
- electric1×
- psychic1×
- ice1×
- dragon½×
- dark1×
- fairy1×
Game Text
No game text available for this game.
Detailed Effect
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
Rapid Spin cancels this effect.

