#0501

Quick Guard

fightingStatusGeneration 5
Power-
AccuracyAlways
PP15
Priority+3
TargetUser’s field
MachineUnavailable

Game Text

The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.

Detailed Effect

Moves with priority greater than 0 will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail.

This move cannot be selected by Assist or Metronome.

Learned By Pokémon